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Cybercrime is far more rampant than people seem to realize
The Norton Cybercrime Report 2011 uncovers that:
x3
Three times more adults surveyed suffered cybercrime than offline crime
over the past 12 months (44% online cf. 15% offline)
3/10
However, only 3 in 10 respondents (31%) thought they were more likely to be a victim of cybercrime than a crime in the physical world - e.g. burglary - over the next twelve months
This report reveals the huge extent of cybercrime and its shocking cost to consumers in terms of cash and lost time.
High level Internet users as well as online users who are young, male or from emerging markets have emerged as the most likely victims of online crime.
Inadequate security software exposes people unnecessarily to the dangers of computer viruses and malware.
With many failing to do the single easiest thing to prevent cyberattacks – i.e. install a full security suite - adults globally are going online, for considerable amounts of time, unprotected against the most common types of cybercrime.
The total number of cybercrime victims in the past 12 months is greater than the entire populations of USA & Canada (347m
vii
) or Western Europe (400m
viii)
A fake download came up and automatically I knew somebody or something had gotten into my laptop. There were four rogue viruses and a huge Trojan virus.
Somehow they got all of my bank account information and all of my email and passwords.
Everything was wiped out. There was money missing out of my primary bank account. They accessed one of my credit card accounts. They changed all the information on both of my emails and all my social networking accounts - I couldn’t access anything.
Globally 41%
of adults do not have an up-to-date security software suite to protect their personal information online and the number of respondents with up-to-date security software has dropped 9% in 12 months
Despite the huge costs of cybercrime, many people are not investing in adequate security software that protects against computer viruses and other preventable cycbercrimes
Nearly 9 in 10 adults say it’s important their security software protects their computer 100% of the time, yet only a fifth (21%) who’ve installed security software feel it protects them from cybercrime 100% of the time.
This shows an emotional disconnect between what people think is important and what they’re actually doing to protect themselves against cybercrime. Often, because people feel the Internet is too complicated and the threats are unknown or ambiguous, they default to a learned helplessness where they simply accept cybercrime as part of the cost of going online.
Also, they cannot visualize online protection like they can with offline security systems like a fence or alarm that act as a physical deterrent.
Good online security is like having a professional bodyguard. Discreetly in the background, but there to spot all signs of danger and ready to step in to protect you against the attacks you expect and those you were never aware of.
Joseph LaBrie
PhD, Associate Professor, Psychology & Director, Heads UP, Loyola Marymount University
These latest cybercrime statistics reflect crime rates in the physical world, where young adults and men are more often victims of crime.
Countries like South Africa and Brazil, where physical crimes against people are among the highest in the world, are clearly emerging as cybercrime capitals, too.
The results also show that geography and language are no barrier to cybercriminals, who we know are based in a diverse number of malicious host countries.
I used to play poker online. Just small bets, but a lot of them. I noticed some times when I didn't think I'd played and got emailed by 'other players', which I didn't think was possible. One day I was in Jamaica and got contacted by the credit card company saying someone was trying to use my card in California. It turned out to be the person who emailed from the poker site.
The credit card and website refused to reimburse all my losses saying it was the risk you take when you sign up to these websites.
Millennials typically don’t like paying for stuff online, but as they spend more and more time online, they need to be more aware of the dangers and face the fact that their risk of cybercrime increases the more they rely on free software.
The 2011 survey registered a 5%
rise in the number of online liars.
xx
The bad news for liars is that
they are more likely to
be a victim of cybercrime
(78% cf. 59%
who don’t lie)
51% of adults and 65% of millennials have lied about personal details online or adopted a fake identity
FREE
4/10
Nearly 4 out of 10 millennials (39%) and cybercrime victims (37%) think you have the right to say or do anything online and not have it used negatively against you.
However, both groups think their online reputation could negatively affect them in the offline/physical world (millennials 53%; cybercrime victims 47%)
Globally, a quarter of respondents (25%) said they have digital regrets. This year’s study noted a 4% increase in the number of victims living with online regrets
xix
What many millennials in particular do not understand is how permanent online decisions can be.
When they try on fake identities, lie about personal details, or enhance their online persona to the point of being false, they put themselves in a position of vulnerability.
It is incredibly easy for strangers (and even friends) to manipulate this and affect their permanent offline reputation.
Some people tend to believe bad things won’t ever happen to them. So, they are willing to accept an unhealthy amount of risk, both online and offline.
In contrast to these ‘cyberdaredevils’, there are other personality types that lend themselves to victimisation. These people lack empowerment skills, online and offline, and could benefit greatly from crime prevention education and enhanced security systems.
Joseph LaBrie
PhD, Associate Professor, Psychology & Director, Heads UP, Loyola Marymount University
THEME 3: Online & Offline Crime: Equal Angst and Anger
EQUAL ANGST AND ANGER
Play Animation
Play Again
Among people who have experienced both online and offline crime
Just as Angry
68%
said the experience of cybercrime made them feel just as angry as crime in the physical world. Victims in China have the strongest emotional reactions
“When my card got declined I was annoyed because I couldn’t understand why. Once I knew, I felt kind of stupid for not realizing that it wasn’t my antivirus company that I let scan my computer.”
Victim, USA
Just as Upsetting
67%
said they found cybercrime just as upsetting as crime in the physical world
“I felt taken advantage of, I felt violated and I felt extremely vulnerable. I was crying because I didn’t know what was going to happen with the information they had.”
Victim, USA
The experience of cybercrime; the sense of personal violation, and the range of emotions experienced are very similar to those of victims of robbery or physical assault.
It is completely normal for victims to blame themselves, but often that is self-defeating and leads to recurring victimization, unless it is accompanied by actions that empower the person.
Joseph LaBrie,
Phd, Associate Professor, Psychology & Director, Heads UP, Loyola Marymount University
I realized there’s no one else I can talk to. I screwed up really bad. I was really hesitant to talk to anybody because I was really embarrassed.
Victim, USA
GETTING AWAY WITH IT
More criminals that were involved in traditional crimes are moving towards the Internet. They know that it’s easier, more profitable and the probability of being caught is lower.
Three quarters of adults (74%) say that the possibility of cybercrime is something they are always aware of when online
35%
The number of people who feel safe online has dropped by 4% since the 2010 survey.
xxiGlobally, over a third of adults (35%) do not feel safe online from cybercrime attacks. This rises to:
44%
OF MOBILE PHONE OWNERS GLOBALLY USE THEIR MOBILE PHONE TO ACCESS THE INTERNET
RISING TO MORE THAN HALF OF ADULTS IN EMERGING MARKETS
AND NEARLY 6 IN 10 MILLENNIALS
GLOBALLY 10%
OF ONLINE ADULTS HAVE EXPERIENCED MOBILE-RELATED CYBERCRIME AND MORE MOBILE-RELATED CYBERCRIME OCCURS IN COUNTRIES WHERE MORE PEOPLE ACCESS THE INTERNET VIA A MOBILE DEVICE
GLOBAL AVERAGE:
44% (ACCESS INTERNET VIA MOBILE DEVICE)
10% (EXPERIENCED MOBILE-RELATED CYBERCRIME)
Whilst most people are currently most worried about cybercrime on their PC and laptop, (39% and 36% respectively)
13% of adults overall and 18% in emerging markets
are most concerned about cybercrime attacks on their mobile phone (Among adults who own 2+ devices one of which is a PC, laptop or a mobile phone)
Despite the emergence of mobile cybercrime and its associated worries, among people accessing the Internet on their mobile, only:
13%
have an app to wipe personal data if their phone is lost
15%
use a security app to check the safety of files and websites
16%
have installed the most up-to-date mobile security
The costs of cybercrime are criminal: $388bn lost in just 12 months. While much of the world is in recession, cybercrime bucks the trend as a growth industry.
1 Million
EMERGING VICTIMS
1m+ adults become cybercrime victims every day. The risks are high for all, with 44% of all online adults experiencing cybercrime in the last year. However, millennial males and online adults in emerging markets have emerged as the most likely victims.
MORE SAFE, LESS SORRY
As the Internet becomes more integral to daily life and we spend considerable time - 24hrs/week - online, we appear to be too accepting of the risks and doing too little to keep the cyberthugs at bay.
It's time all of us, and users in emerging markets, men and young people in particular, started being more safe and less sorry online.
FUTURE TRENDS
This is just the tip of the iceberg: the growth in access to the Internet over mobile devices in many more countries, coupled with a lack of protection for personal data, is likely to lead to a corresponding global rise in cybercrime via mobile devices in years to come.
DON'T GET ANGRY, GET NORTON
Cybercrime makes victims feel just as angry and upset as crime in the physical world and yet people are not taking adequate precautions. Over half of online adults have experienced computer viruses or malware, which can be easily prevented by installing a full software security suite.
What is life online really like for 8-17 year olds? And what is the impact on parents and teachers?
This annual Norton report has been expanded to 24 countries and provides new insights into technology’s positive opportunities and occasional pitfalls for kids – and their parents - globally.
We track the trends in kids’ online experiences and uncover some surprising findings about their shopping habits.
A brand new survey among teachers is an education in itself.
At first, my daughter and I downloaded apps and music together for her iPhone and iPad. Then I gave her permission to do it herself, using my card. After 3 months I got a call saying she’d run up a bill of $1,500 dollars.
We sat down and had a good talk about it. She didn’t do it maliciously or on purpose. They seemed like such small single purchases, but it all quickly adds up.
We’ve solved it now, but it was a parenting problem I never expected to face.
Over 1 in 10 kids admit to visiting adult content sites when their parents are not around
17%
Globally, only 6% of parents say they have no idea what their children do online. But three times as many children (17%) think their parents have no idea what they do online
23%
Nearly a quarter of parents suspect their child changes the way they act online when they are watching them
40%
4 in 10 kids say they sometimes stop what they are doing online if a parent is watching
PARENTS WHO KNOW WHAT THEIR CHILDREN LOOK AT ONLINE
Parents need to be aware that kids are going to want privacy as they develop their own online identity, but they should also talk to them about the dangers of visiting inappropriate sites and sharing personal thoughts and information online.
Parents must keep dialogue open in the house, gently and warmly reminding children that if they experience something negative online there will be no punishment or negative judgment.
Kids who feel their parents will openly and honestly help them are more likely to go to them in a crisis.
21% of teachers said they had personally experienced or know another teacher who has experienced ‘cyberbaiting’
Cyberbaiting is when students irritate or ‘bait’ a teacher until the teacher gets so frustrated they yell or have a breakdown. Students are ready for the teacher to crack and film the incident on cell phones so they can later post the footage online, causing further shame or trouble for the teacher or school.
It’s interesting that 60% of parents surveyed felt kids spend too much time online, yet some teachers seek more time online in school.
Teachers want to use technology and social networks to engage students, teach good digital citizenship and adapt material in new and exciting ways. Their problem is
leveraging the positive aspects while avoiding the dangers.
This is a hot issue and some services have responded positively with guidelines for teachers. But school policy has often not caught up.
Schools should set standards for teachers on the best way to adapt technology in the classroom.
Cybercrime is like ‘digital head lice’ brought home by your kids to infect the home and upset them. As with any pest, you’ve got to protect your kids and get rid of it before it spreads and contaminates the whole household.
While many parents understandably worry about the serious dangers of children giving out too much information to strangers, it’s important they also pay attention to experiences that are less serious, but more prevalent, such as downloading a virus.
Online viruses change, mutate and increase in intensity - much like a flu - requiring constant protection to fight off the threat of infection.
In the 14 tracking countries, there have been a few very small, but encouraging, declines in the number of children experiencing a negative online situation.
Families should make sure their House Rules include guidelines on:
online friends
time limits
safe websites
downloads and
online purchases
And as well as setting parental controls, families should have a safe-site browser tool and make sure that youngsters understand how this works and why it’s important.
Parents should explain how accidental clicks and spam can lead to unpleasant surprises and inappropriate sites.
Having software and virus protection can help against accidental inappropriate behavior.
Norton’s on-going study into children’s lives online shows that parents are becoming more aware of what their children are doing on the Internet, while the new questions pinpoint some emerging issues that parents need to pay attention to – most notably unauthorized online shopping by their kids.
While it’s positive to see children’s negative online experiences are decreasing in tracked countries, we have to remember all the levels are still unacceptably high.
What is surprising is the way parents – and particularly those with children who’ve experienced something negative online - are at increased risk of cybercrime themselves.
WHAT PARENTS CAN DO
Although it’s not at the top of parents’ list of concern, the incidence of computer viruses and malware is an area where parents can easily stamp out one of the most prevalent online threats to their children.
Behavior and conversation play important roles too. Internet house rules are amazingly effective at minimizing risks. Keeping dialogue open is crucial to help resolve issues, should they arise.
CYBER-SCHOOLS
It’s concerning that teachers are suffering negative experiences such as cyberbaiting, but it’s encouraging to see so many are in favor of technology in education.
FUTURE TRENDS
The initial insights into mobile Internet and the issues related to it highlight the future trends we need to keep track of.
The survey was conducted in 24 countries (14 tracking countries: Australia, Brazil, Canada, China, France, Germany, India, Italy, Japan, New Zealand, Spain, Sweden, United Kingdom, United States; 10 new countries: Belgium, Denmark, Holland, Hong Kong, Mexico, South Africa, Singapore, Poland, Switzerland and UAE).*
The survey was conducted in the primary language of each country.
Questions asked were identical across all countries, with some overlap between the adult/parent/teacher and youth surveys.
Interviews were conducted between 6th February 2011 – 14th March 2011.
The margin of error for the total sample of adults (n=12,704) is + 0.87% at the 95% level of confidence.
The margin of error for the total sample of parents, defined as parents with children aged 8-17 who spend 1+ hour online per month (n=2,956) is + 1.8% at the 95% level of confidence.
The margin of error for the total sample of children (n=4,553) is + 1.45% at the 95% level of confidence.
The margin of error for the total sample of teachers (n=2,379) is + 2.0.% at the 95% level of confidence.
Important notes:
The global data has been weighted to ensure all countries have equal representation. Adults to n500 (n100 parents), children to n200, teachers to n100.
* References to 2010 – 2011 data changes
is based upon the 14 tracking markets only:
Australia, Brazil, Canada, China, France, Germany, India, Italy, Japan, New Zealand, Spain, Sweden, United Kingdom and the United States.
The quotes from victims/Internet users are taken from four focus groups held in December 2010 / January 2011 (two in in New York on December 15th 2010 and two in LA on January 12th 2011)
Group 1 = US Baby Boomers group:
Must have been born in the US between 1946-1964
Mix of gender
Group 2 = Hispanic first generation Americans group:
Fluent English speaking skills
Mix of ages in group and gender (18-64 yrs)
First generation American (lived in US 0-5 years)
Group 3 = US Millennial group:
Must have been born in the US between 1980-1992
Mix of gender
Group 4 = Asian first generation Americans group:
Fluent English speaking skills
Mix of ages in group and gender
First generation American (lived in US 0-10 years)
1) Over 431 million victims in 24 countries over past 12 months:
Online population from CIA factbook (24 country total = 802,872,752), latest research from NCR shows 69% of adults in 24 countries have been a victim of cybercrime ever and of these 65% have been a victim in the past 12 months.
Online population per country x % cybercrime ever per country x % cybercrime past 12 months per country = 431,504,885 (sum of 24 countries).
2) 14 cybercrime victims every second / 820 cybercrime victims every minute/ almost 50,000 per hour / over 1 million per day impacting over 431 million adults in the past year in 24 countries*
Victims over past 12 months (as above) 431,504,885 / 365 days per year / 24 hours / 60 minutes / 60 seconds.
3) Cybercrime is big business costing nearly $114 billion in the last year in 24 countries
Victims over past 12 months (per country) x average financial cost of cybercrime (per country in US currency). Figure shown in the sum of all countries total cost.
3a) The value of lost time over the past 12 months is $274 billion in 24 countries
Victims over past 12 months (per country) x average time cost of cybercrime (per country in US currency). Figure shown in the sum of all countries total cost.
4) The total number of cybercrime victims ever: 589 million
Online population per country x % cybercrime victims ever per country. Figure shown is the sum of all countries’ total cost.
5) Total cost of cybercrime:
Total financial cost $114 billion plus value attributed to lost time trying to resolve cybercrime $274 billion = $388 billion.
“CYBERCRIME – ADULT SURVEY”
Throughout the report cybercrime is defined as: Ever experienced 1+ of the following:
Computer viruses or Malware appeared on my computer
I responded to a Phishing message thinking it was a legitimate request
Online Harrassment
Someone has hacked into my social networking profile and pretended to be me
I was approached online by sexual predators
I responded to online scams
I experienced online credit card fraud
I experienced Identity theft
I responded to a smishing message
I experienced another type of cybercrime on my cell / mobile phone
I experienced another type of cybercrime on my computer
“EMERGING MARKETS” (surveyed) Brazil, India, China, Poland, Mexico, UAE, South Africa
“DEVELOPED MARKETS” (surveyed)
UK, USA, France, Germany, Italy, Australia, Canada, Sweden, Japan, Spain, New Zealand, Denmark, Netherlands, Belgium, Switzerland, Singapore, Hong Kong
“MILLENNIALS”
Young adults born 1980-1993
“BABY BOOMERS” Adults born 1946-1964
“RESOLVING CYBERCRIME” Victims were asked if they successfully resolved all of their cyber-attacks over the past year.
“FREE ANTI-VIRUS (AV) SOFTWARE USERS” Net figure includes users of free AV software only plus users of a free/paid for combination of software
CHILDREN/KIDS
The terms ‘children’ or ‘kids’ as used in this report refer to children aged 8-17 only.
PARENTS
The term ‘parents’ as used in this report refers only to parents with children aged 8-17.
TEACHERS
The term ‘teachers’ as used in this report refers only to teachers of children aged 8-17.
NEGATIVE ONLINE EXPERIENCES
All negative online experiences include one or more of the following:
Been bullied online on a computer
Been bullied via cell / mobile phone
An adult I don’t know online tried to get me to meet them in the real world
Another child or teenager I don’t know online tried to get me to meet them in the real world
An adult tried to get me to do something online I thought was wrong
Another child or teenager tried to get me to do something online I thought was wrong
I responded to an online or email scam
I responded to a Phishing message thinking it was a legitimate request
I responded to a Smishing message (i.e. phishing via SMS)
I downloaded a virus to my own or to my family computer
I received sexually suggestive or nude images of someone I know on my cell / mobile phone [kids 12 – 17 only]
I received sexually suggestive or nude images of someone I don’t know on my cell / mobile phone [kids 12 – 17 only]
Someone has hacked into my social networking profile and pretended to be me
An adult I don’t know tried to add me as a friend on a social networking site
Another child or teenager I don’t know tried to add me as a friend on a social networking site
I have seen very violent images, videos or games online
I have seen nude body images or videos online
I have experienced other types of cybercrimes or negative online situations on my cell / mobile
I have experienced other types of cybercrimes or negative online situations on my computer
I downloaded a virus to my own or to my family computer
Someone has hacked into my social networking profile and pretended to be me
I responded to an online or email scam
I responded to a Phishing message thinking it was a legitimate request
I responded to a Smishing message (i.e. phishing by SMS)
An adult I don't know online tried to get me to meet them in the real world
An adult tried to get me to do something online I thought was wrong
I received sexually suggestive or nude images of someone I know / mobile phone
I received sexually suggestive or nude images of someone I don't know on my cell / mobile phone
I have experienced other types of cybercrimes or negative online situations on my cell / mobile
I have experienced other types of cybercrimes or negative online situations on my computer
NEGATIVE MOBILE EXPERIENCES
Negative mobile experiences include:
I have been bullied via cell / mobile phone
I responded to a smishing (SMS phishing, or scam) message
I received sexually suggestive or nude images of someone I knew on my cell / mobile phone
I received sexually suggestive or nude images of someone I don’t know on my cell / mobile phone
I have experienced other types of cybercrimes or negative online situations on my cell / mobile
DEVELOPED MARKETS (surveyed)
UK, USA, France, Germany, Italy, Australia, Canada, Sweden, Japan, Spain, New Zealand, Denmark, Netherlands, Belgium, Switzerland, Singapore, Hong Kong
EMERGING MARKETS (surveyed)
Brazil, India, China, Poland, Mexico, UAE, South Africa
CYBERBAITING
By cyber-baiting we are referring to students irritating a teacher until the teacher gets so frustrated they yell or have a breakdown. Students are ready for this ‘crack’ and have multiple students filming the incidents on cell / mobile phones so they can later post the incident on websites like YouTube to get the teacher or school in trouble or shame them.
Emerging markets net: Brazil, India, China, Poland, Mexico, UAE, South Africa. Developed markets net: UK, USA, France, Germany, Italy, Australia, Canada, Sweden, Japan, Spain, New Zealand, Denmark, Netherlands, Belgium, Switzerland, Singapore, Hong Kong.
Millennials: born 1980-1993, Baby Boomers: born 1946-1964
Base: All Adult victims of cybercrime 2010 N = 4601 / Base: All Adult victims of cybercrime 2011 14 TRACKING COUNTRIES N = 4771. N.B. ‘General feelings of stress, anger or embarrassment’ was asked in 2010 but not 2011
Emerging markets: Brazil, India, China, Poland, Mexico, UAE, South Africa. Developed markets: UK, USA, France, Germany, Italy, Australia, Canada, Sweden, Japan, Spain, New Zealand, Denmark, Netherlands, Belgium, Switzerland, Singapore, Hong Kong.
Millennials: born 1980-1993, Baby Boomers: born 1946-1964
Base: All Adults 2010 N = 7066 / Base: All Adults 2011 14 TRACKING COUNTRIES N = 7000. 2010: 22% had online regrets. 2011: 26%
Base: All Adults 2010 N = 7066 / Base: All Adults 2011 14 TRACKING COUNTRIES N = 7000 2010: 45% lied online. 2011: 50%
Base: All Adults 2010 N = 7066 / Base: All Adults 2011 14 TRACKING COUNTRIES N = 7000. 2010: 66% Net ‘feel very safe’ + ‘feel somewhat safe’. 2011: 62% ‘feel safe’
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